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Bee Mine
Scene creation, hard surface modeling, and game art workflows.
My 3D work focuses on scenes, hard surface assets, and building spaces that feel immersive, structured, and visually clear.
Unity
Blender
Substance Painter
Clip Studio
Scene building, hard surface modeling, asset creation, visual storytelling
I’m most drawn to building worlds, props, and spaces that feel lived in.
A small collection of side projects, mini builds, and extra works that still deserve a place in the sketchbook.